![]() We disappeared into the oesophagus and ended up looping through corridors. Homer's mouth was agape, and it was the entry-point to a ship that was way more detailed than we'd imagined. There are limits to what you can do with ship shapes, but this little Simpsons scene is still recognisably Simpsonsy: Homer and Marge hung in the grey sky and a little gathering of Simpsons themed ships-some glazed doughnuts and a few Duff beers-drift nearby. But however impressive those were, I ended up grabbing the sillier uploads, and I started with Homer & Marge Simpson by Comagable. As with every game that enables the player to create and form and fashion things, fandoms shine through: Warhammer fans, Mass Effect fans, and even Crysis fans have been building and distributing. The Steam Workshop files are actually save games that players upload, so you can take any build and turn it into a server. Then you can invite friends only or open it to the public. It's an easy set-up: you can start a server by editing the settings of one of your saves, and selecting it as 'online'. ![]() I was joined on this trip into the Workshop by Philippa "The Undoing" Warr, who was helping me test out the game's new-ish multiplayer. Since then they've added multiplayer and Steam Workshop support, which was how I ended I ended up flying a spaceship the form of a shark into the crotch of a monolithic Homer Simpson. Well, on my first playthrough I was slinging ships across the void, watching as they met and crumpled and cooing at the damage model and simple building tools. How much could a game about building space ships and flying them change in a few months? I wanted to know what state Space Engineers was in, because it's been a few months since I last tried it out and it was already pretty impressive back then.
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